
Not sure what you mean by custom saves, but I see what you mean on everything else. I'm bouncing between occult and arcane, as both make sense, but probably occult because most PF2 aberrations use that. Range should probably be 120 feet, and the eye rays are definitely magical. Beholders are paranoid masters of chaos, and nothing says chaos like 3 random eyebeams and an antimagic field. How long does Charm Ray last? As is, that person is just permanently unable to attack the beholder.Īlso, Sleep Ray has the trait affect listed twice.ĭoes Disintegrate Ray destroy worn or held items?

Why doesn't the Enervation ray deal Drained or something, a status often associated with Enervation? This ain't 5e where things are simple! (also, bump the paralyzing ray crit failure to 1d4+1 or something, it's silly that it can have the same result as a regular fail) This is PF2, give those degrees some flair! Disintegrate is d12's on a crit fail, nothing on a success and up, sleep ray gives you -2 on your next save against a sleep ray.

And that Fear ray feels like it should have Frightened 1 as a success result. I feel you could play around move with custom saves and damage rolls, they're all basic or tiny tweaks on xd8. What is the range of the eye ray? Are eye rays magical? If so, what type?
